A fighter relies on his skill with weapons and his armor, fighting battles with nothing more than his courage, prowess, and physical presence. While Wizards may cast their spells from afar, or Rogues by subterfuge, or Clerics through divine power, Fighters prefer to fight up close and personal.
Fighters have the following game statistics
A Fighter benefits most from strength, but constitution and dexterity are also useful.
Fighters begin play at 1st level with a number of hit points equal to 30 + their Constitution modifier. At each level after 1st, the Fighter gains 1d10 hit points + their Constitution modifier.
Fighters gain a number of Action Points equal to 5 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Action Points left over from the previous levels are lost.
At 1st level, the Fighter gains skill points equal to (2 + Int modifier) ×4. At each level thereafter, they gain 2 + Int modifier. The Fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).
At 1st level, you gain +1 class bonus to your Reflex Defense, and a +2 class bonus to your Fortitude Defense.
At 1st level, you gain the following bonus feats:
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Armor Proficiency (shields)
- Fighter's Edge
- Weapons Proficiency (simple)
- Weapons Proficiency (martial)
|Base Level||Attack Bonus||Class Features||Damage Bonus|
|1st||+1||Defense Bonuses, Starting Feats, Talents||+2|
New Feat: Fighter's Edge
Fighters are trained to be as effective with melee weapons, and thus compared to all of the other classes they are the most efficient in this regard. When in melee combat, they can add in a damage bonus equal to twice their level. Thus a 1st level fighter only adds +2 damage bonus to their melee attack (this is above and beyond any other bonuses, such as strength, magic, and special feats), while a 12th level fighter may add +24 to their melee attack. This damage bonus doubles when scoring a critical, like other damage bonuses.
At 1st level and every odd-numbered level thereafter (3rd, 5th, 7th, etc), you select a talent from any one of the following Talent Trees. You may choose a Talent from any tree you wish, but you must meet the prerequisites (if any) of the chosen Talent. No Talent may be selected more than once unless expressly indicated.
Armor Specialist Talent Tree
See Star Wars SAGA Edition pp.52-52
Brawler Talent Tree
See Star Wars SAGA Edition p.52
Weapon Specalist Talent Tree
See Star Wars SAGA Edition p.53
1.0 (5/2/10): Fighter goes live (again).